Dark Eldar Kabal Fleet Battlefleet Gothic, Dark Eldar, Bfg, Warhammer , Sci . Visit Battlefleet Gothic Eldar Fleet Battlefleet Gothic, Space Games, Bfg, War. Dark Eldar Kabal Fleet Battlefleet Gothic, Dark Eldar, Bfg, Warhammer , Sci . Visit . Dark Eldar, Page 3, Warhammer 40k, 50 Shades, Elf, Diorama, Minis. Given the recent news about Corsair Eldar, I think it’s a good time to have an Implementation Thread about the Dark Eldar. I’ve been thinking to.

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Imperial Navy ships look like giant fucking Vaticans with warp drives and cannons. When compared to the geometric designs, smooth lines, sparing use of ornamentation, forward acceleration and missile and lance arsenal of Battlefleet Art Deco it is clearly outmatched.

The Space Marines are essentially the Imperium’s mighty glaciers. This prevents the game from devolving into something resembling the sky over the Pacific circa They also have a pretty flexible set of upgrades, including putting Chaos Space Marines to improve leadership and boarding.

Don’t ask how the Tau are there; Warp storm or some shit should be all the hand wave you need. As a result they have some of the best ships, point per point, in the game. The problem with that is those are all the same class of ship, just with a different number. Necrons have like 5 different kinds of ship and according to fluff are fucking nasty to fight. You have exactly two ship choices a cruiser and an escortrarely a good sign, although their ships have fully customisable weapon loadouts unlike most other factions, where each ship has fixed armaments with maybe a couple of options.

Where Chaos suffers is their lack of durability to drk fire and ordnance. Just like their ground pounders, except apparently the chapter serfs defend the ship and operate everything.

Alternate View Well the control of the ships is based on the number of consecutive successful leadership tests. With only about six ships in the original rulebook, they were somewhat gimped from the get-go. For help on citation see the citation guidelines. It is rumored that in the lower decks there’s like They don’t fight for territory, beliefs or their gods’ desires.


Alternatively, this can be achieved by building your own board and making apparently random stars bigger and brighter and knowing the distances between them. However, whilst such pedantry may suit the mindless drones of the Administratum, out on the front line, the practical battlefleeet of Imperial captains familiar with the nightmare of raids by these pirates has led them to refer to these ships by two broad designations — the Torture class cruiser, and the escort-sized Corsair.

Dark Eldar Implementation Thread – Battlefleet Gothic: Armada

While they lack the strict durability and torpedo numbers of the Navy, they make up for it with absurd firepower, assault boats, better speed and overall better ships for fewer points. Chaos walking battleflet Aldorf be like Spoiler: Take the above, and add in that the Eldar sport the most powerful torpedoes in the game with re-roll to hit, and only being hit by turrets on 6’s, which is hands-down the best torpedo in the game.

There isn’t a single other Eldar ship with broadside capacity. For various reasons, the Chaos ships look totally different from the Imperial ones, not just Imperial ones with tentacles and spikes and crap.

Battlefleet Gothic

Your amount of escorts alone exceeds other fleets by 3 or 4 usually. Players have the option of adrk modular, adjustable, Merchant fleet boxy or the efficient, effective Combat fleet sleek.

The Tau have two choices of fleet. Your average range is 45 cm with lots of 60 cm options, and a few 30 cm options. As such, the following loadout is purely my design. Views Read Edit View history. Fleets of the Galaxy: This page was last modified on 13 Decemberat They elvar made some ship that was supposed to be the ‘old’ Imperial ships that were bastard chimeras of both and they were ugly as all fuck and somewhat terrible, which raises the question of why the Chaos fleet is actually any good.


As mentioned above one of the best ways to make the game more enjoyable is to limit the number of fighters, bombers, and assault boats allowed. Problem with DE is that they have no ships that i recall past cruisers and escorts. According to the rule battleflset they have massive fucking crews and apparently zero actual technology to move shells weighing hundreds of tons into gun breeches and such. Even considering imperial Vortex torpedoes.

While it may be regarded as optional, the rule limiting attack craft numbers to not exceed number of launch bays in the fleet was included in the last set of rules for BFG, so it isn’t really a homebrew thing any more. Battlefleet Gothic, the tabletop game.

While they’re pretty fucking awesome for what they are, they darkk when sneezed at, so the Eldar are pretty bad except in specific scenarios that let them abuse the fuck out of their movement rules. The drawback is that if you lose even only one ship, your opponent will gain way more victory points than said ship’s point cost, something that can cost you victory if you are careless. All times are UTC Top. But oh man are you fucked if your Hive Ship bites the dust.

Of course this wouldn’t be a GW game without the Imperium being represented. As strong as their torpedoes and planes are they suffer a huge problem when building a fleet, originally there were only 6 Eldar shipsthis has since been improved but practically your only choice to play the amazing torpedoes is in a half dead spasticated escort and you have to bring an entire point cruiser which will fuck you over as it dies within a turn of battleflleet into range of seeing the enemy even with your fun ordnance moves.

Dar – Warhammer Underworlds. To sum it up: